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Küt Table Rules: What to Agree Before You Play

Küt has no single rulebook. The same game is played over 14 rounds at one summer house and 20 rounds at another table, and everyone counts points a little differently. Settle these six points before you begin so there are no arguments later.

Six things to settle before you play

  1. 1

    Which round list?

    The common 14-round list, the 20-round list, or just the first 5 or 10 rounds? Write the list down and put it in the middle of the table.

  2. 2

    How many tiles do you start with?

    Does the first player get 15 and everyone else 14, as in Okey, or does everyone get 15?

  3. 3

    How are points counted?

    Does each tile score its face value, or are 1 and 10–13 worth ten points each? How many points is the Okey worth, and are there multipliers?

  4. 4

    What do you score if you cannot meld?

    A fixed penalty (500 in KÜT), or the total value of the tiles left on your rack?

  5. 5

    What does it cost to buy the discard?

    How many penalty tiles do you draw when buying out of turn, how many times can you buy in a round, and who gets the tile first if two players want it?

  6. 6

    What if the draw pile runs out?

    If the draw pile runs out before anyone finishes, do you deal the round again or score it as it stands?

Set your table rules

Choose how you will play each of the six points and send the table rules to everyone in a single link.

Two tables, two sets of rules

The left column shows the rules in the KÜT app. The right column shows common table rules described in written sources.

TopicKÜT appCommon table rule
Dealing15 tiles for the first player, 14 for everyone else15 tiles each, arranged in groups of five
Number of rounds20-round list; 1, 5 or 10 rounds in the app14 rounds
Tile pointsFace value (7 = 7, 13 = 13)1, 10, 11, 12 and 13 are worth ten points each
Okey points2525
MultiplierRed/black Okey ×5, blue/yellow ×2Not in the sources
Not melding500Not in the sources
Finishing with OkeyEveryone’s penalty points ×2Double the value of the tiles left on everyone’s rack
Buying the discard1 penalty tile, at most 5 times a round1 penalty tile; the player next in turn order buys first
Penalty discardDiscarding a tile that can be added to the table, or an Okey, costs 2 penalty tilesNot in the sources
Draw pile runs outRedeal the round with no score (up to three times in a row)Not in the sources

“Not in the sources” means we could not find a written table rule on this point. If you have one, your table’s rule is the one that counts.

Has a rules dispute come up during a game? The table referee page gives rulings on the nine most common questions, with links you can send to a friend.

What never changes

  • A Küt group is the same number in different colours; a run is consecutive numbers in the same colour.
  • Every round has a contract; you cannot meld without laying that contract down.
  • You cannot add a tile to the table on the turn you meld, and you cannot add tiles at all before melding.
  • A player buying out of turn can only take the discarded tile by drawing a penalty tile.
  • Finishing a round with Okey doubles all penalty points. The lowest score wins.

Frequently asked questions

Is there an official set of Küt rules?

No. Küt spread by word of mouth, with no federation or single rulebook. That is why your table’s own rules apply and are agreed before you start.

Is Küt played clockwise?

Whichever way you play Okey. The direction varies from table to table; what matters is that everyone agrees on the same direction. You always draw from the previous player’s discard.

What happens if two players want the same discarded tile?

Whoever comes first in turn order gets it. A discarded tile belongs first to the player whose turn it is; if they pass, it goes to the next player in turn order who wants it.