Küt Okey Contracts: All 20 Rounds Explained
Every round in Küt has a contract: the combinations you must lay down on the table to meld in that round. Below you will find KÜT's 20-round list, tile examples for every round and the difficulty ratings we measured across hundreds of bot deals.
In short: Rounds begin with a 3-tile Küt group and a 3-tile run, build up to two combinations at once, then move on to 4-tile combinations and runs of five or six; some rounds require pairs. In the final round, you must finish in one go. A Küt group (or simply a group) is the same number in different colours; a run is consecutive numbers in the same colour.
| Round | Contract | Example | Ready on the deal | Difficulty |
|---|---|---|---|---|
| 1 | 3-tile group | ![]() ![]() ![]() |
62.7% | Easy |
| 2 | 3-tile run | ![]() ![]() ![]() |
59.1% | Easy |
| 3 | 2 × 3-tile groups | ![]() ![]() ![]() ![]() ![]() ![]() |
17.9% | Easy |
| 4 | 2 × 3-tile runs | ![]() ![]() ![]() ![]() ![]() ![]() |
15.7% | Medium |
| 5 | 3-tile group + 3-tile run | ![]() ![]() ![]() ![]() ![]() ![]() |
27.3% | Easy |
| 6 | 4-tile group | ![]() ![]() ![]() ![]() |
14.1% | Medium |
| 7 | 4-tile run | ![]() ![]() ![]() ![]() |
25.9% | Medium |
| 8 | 4-tile group + 4-tile run | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
under 1% | Hard |
| 9 | 4-tile group + 2 × 3-tile runs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
under 1% | Hard |
| 10 | 2 × 3-tile runs + 2 × 3-tile groups | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
under 1% | Medium |
| 11 | 4-tile group + 1 pair | ![]() ![]() ![]() ![]() ![]() ![]() |
6.6% | Hard |
| 12 | 2 × 4-tile runs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1.2% | Hard |
| 13 | 2 × 4-tile groups | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
under 1% | Very hard |
| 14 | 4-tile group + 5-tile run | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
under 1% | Very hard |
| 15 | 6-tile run | ![]() ![]() ![]() ![]() ![]() ![]() |
1.9% | Very hard |
| 16 | 3 × 3-tile groups | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1.7% | Medium |
| 17 | 2 pairs + 2 × 3-tile runs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1.1% | Hard |
| 18 | 2 pairs + 2 × 3-tile groups | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1.2% | Medium |
| 19 | 4 pairs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
under 1% | Very hard |
| 20 | Finish in one go No contract. Without melding first, you arrange all the tiles on your rack into valid groups and runs and finish in one go; there is no early melding. |
— | Very hard |
Where do the numbers come from?
The Ready on the deal column shows the chance of being able to meld that round's contract straight from the 14 tiles you are dealt, without drawing a tile. We tested 20,000 random deals one by one with KÜT's rules engine: a fresh indicator tile was turned up for every deal, Okeys counted as wild tiles and 12-13-1 runs were valid. For example, Round 1's 3-tile group is ready on the deal in 62.7% of deals; in Round 13, which requires two 4-tile groups, that figure is under 1%. The finish-in-one-go round was not measured, as finishing that round requires drawing and discarding tiles.
The Difficulty column comes from the game itself: bots on the KÜT server played each contract across 48 deals, and we measured how often the round ended before the draw pile ran out. Rounds with a 100% finish rate are rated Easy; those at 50% or below are rated Very hard. The app's 5 ROUNDS and MARATHON tables draw their rounds from this list, ordered from easier to harder.
Measured on 9 November 2026. Deals were generated from a fixed seed, so the same seed gives the same result.
The KÜT list and the common 14-round table list
In coffeehouses and holiday homes, the version most often played has 14 rounds. Both lists get harder in the same way, but their order and contents differ: the 14-round list has no pair rounds or 6-tile run, and 5-tile runs arrive earlier. That is why a contract called “Round 5” in one source may be a different round in the other list.
| Round | KÜT app (20 rounds) | Common table list (14 rounds) |
|---|---|---|
| 1 | 3-tile group | 3-tile group |
| 2 | 3-tile run | 3-tile run |
| 3 | 2 × 3-tile groups | 2 × 3-tile groups |
| 4 | 2 × 3-tile runs | 2 × 3-tile runs |
| 5 | 3-tile group + 3-tile run | 3-tile group + 3-tile run |
| 6 | 4-tile group | 4-tile group |
| 7 | 4-tile run | 4-tile run |
| 8 | 4-tile group + 4-tile run | 2 × 4-tile groups |
| 9 | 4-tile group + 2 × 3-tile runs | 2 × 4-tile runs |
| 10 | 2 × 3-tile runs + 2 × 3-tile groups | 4-tile group + 4-tile run |
| 11 | 4-tile group + 1 pair | 5-tile run |
| 12 | 2 × 4-tile runs | 2 × 5-tile runs |
| 13 | 2 × 4-tile groups | 5-tile run + 4-tile group |
| 14 | 4-tile group + 5-tile run | Okey (finish in one go) |
| 15 | 6-tile run | — |
| 16 | 3 × 3-tile groups | — |
| 17 | 2 pairs + 2 × 3-tile runs | — |
| 18 | 2 pairs + 2 × 3-tile groups | — |
| 19 | 4 pairs | — |
| 20 | Finish in one go | — |
Source type: The KÜT column is generated automatically from the app's rules engine; it is the list played in the app. The 14-round list comes from table tradition, with its source at the foot of the page; in that version, everyone starts with 15 tiles and scoring can vary from table to table.
Which list should you use for your score sheet?
Match your score sheet to whichever list your table is playing: the Küt score sheet adjusts to your chosen number of rounds and also calculates the points in your remaining tiles.
Choosing a list
- With newcomers: the first 5 rounds are enough. All of them are easy or medium.
- For an evening: 10 rounds. This takes you up to the 4-tile group and 4-tile run rounds.
- For a full game: 14 or 20 rounds. In the final rounds, most players cannot meld; 500s go on the score sheet and the standings shift late in the game.
Frequently asked questions
How many rounds are played in Küt Okey?
It depends on the table. The common table list has 14 rounds, while KÜT's full list has 20. In the app, you can play single-round BLITZ tables, 5 ROUNDS tables or 10-round MARATHON tables.
What do you meld in the first round of Küt?
In almost every list, the first round is a single 3-tile Küt group: the same number in three different colours, such as a red, black and blue 7.
Can I meld a 5-tile group instead of a 4-tile group in the contract?
A group can have at most four tiles, so there is no such thing as a 5-tile group. For runs, your opening meld must match the exact length the contract asks for; you can add extra tiles on a later turn.
Which is the hardest round in Küt?
By the odds of being dealt the contract ready-made, the hardest are Round 10 (2 × 3-tile runs + 2 × 3-tile groups) and Round 14 (4-tile group + 5-tile run): across 20,000 deals, both came ready on the deal in under 1% of cases. During play, the hardest rounds to finish are 4 pairs and the finish-in-one-go round.
What is a finish-in-one-go round?
The final round has no contract. Nobody makes an early meld; the player who arranges all the tiles on their rack into valid groups and runs in a single turn ends the round. Everyone else counts as not having melded.



















