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Küt Okey Score Calculator and Score Sheet

In Küt, points are penalty points: the lower your score, the better. Finish the round and you score 0; fail to meld and you score 500. For players who have melded, the colour of the Okey determines how the tiles left on their rack are scored.

Rules

  1. The player who finishes the round scores 0.
  2. Anyone who has not melded at all scores 500.
  3. A player who has melded adds up the numbers on the tiles left on their rack; an Okey or false joker counts as 25.
  4. That total is multiplied ×5 if the Okey is red or black, or ×2 if it is blue or yellow.
  5. If the round ends with Okey, everyone's score is doubled.

Examples

Okey is red · player has melded

black 3blue 8

(3 + 8) × 5 = 55

Okey is blue · Okey left on the rack

yellow 12blue 6 (okey)okey

(12 + 25) × 2 = 74

Round ended with Okey · Okey is red

black 3blue 8

(3 + 8) × 5 × 2 = 110
Did not meld: 500 × 2 = 1,000

Score calculator

How the round ended for you
0 points

Score sheet

A four-player score sheet where each row shows that round's contract. Enter the scores for each round and it keeps a running total for you. Everything is saved in this browser, so you will not lose your scores if you close the page, and you can also print it out as a blank paper score sheet. If your table plays fewer rounds, leave the remaining rows blank. For other games, use the online score sheet.

In KÜT, you can set up an online Küt table with friends and let the game keep score automatically. Download KÜT

Your table may count differently

At some tables, the 1, 10, 11, 12 and 13 tiles each count as ten points. We could not find a single standard written rule for the non-melding penalty either, so whatever your table agrees on stands. These are table rules and are settled before the game begins. In the calculator, enter the total left on your rack the way your table counts it. More variations: table rules.

Frequently asked questions

How many points do you score for not melding in Küt?

500 penalty points — or 1,000 if the round ended with Okey. The flat penalty for failing to meld can vary from table to table; in KÜT it is 500.

How many points is an Okey worth in Küt?

Both an Okey and a false joker left on your rack count as 25 points before the round's multiplier is applied.

What determines the multiplier?

The colour of the Okey. If the Okey is red or black, the total left on your rack is multiplied by 5; if it is blue or yellow, it is multiplied by 2. Once you check the indicator tile to find the Okey, you know the multiplier too.

What happens when someone finishes with Okey?

If the player who finishes the round discards a real Okey as their final tile, everyone else's penalty is doubled: players who melded have their score multiplied by 2, and anyone who did not meld scores 1,000.

Who wins in Küt?

Once all rounds have been played, the player with the lowest total score wins. Because finishing a round always scores 0, the player who finishes the most rounds pulls ahead.