At a glance: The two players sitting opposite each other form a team. When either partner finishes a round, the other also scores 0 for that round, even if they haven't melded. At the end of the match, partners' penalties are added together; the team with the lower total wins, and if the totals are tied, the team that won more rounds comes out on top.
Seating arrangement
Your partner sits directly opposite you, with an opponent on either side. Turn order always alternates between the two teams: you play, then an opponent, then your partner, then the other opponent.
- You · Team A
- Opposite you · Team A, your partner
- To your left · Team B
- To your right · Team B
Scoring at the end of a round
Scoring follows the same rules as solo Küt, except that the finishing team wins the round together:
- The player who finishes the round: 0.
- Their partner: 0. They don't take 500, even if they haven't melded.
- An opponent who hasn't melded: 500.
- An opponent who has melded: the total value of the tiles left on their rack (Okey and the false joker count as 25), ×5 if the Okey is red or black, ×2 if it is blue or yellow.
- Finishing with Okey: the opponents' penalty is doubled.
For the full breakdown of multipliers and penalties, see Küt Okey score calculation.
Example round
The contract is two three-tile Küt groups. You meld and finish the round; your partner hasn't melded yet.






- You: 0. Your partner: 0 (they hadn't melded, but your team finished the round).
- The opponent to your left had melded and was left with 12 points on their rack, with a blue Okey: 12 × 2 = 24.
- The opponent to your right hadn't melded: 500.
In this round, Team A scores 0 and Team B scores 524.
Who wins the match
Once all rounds have been played, each player's total is still tracked separately, and the two partners' totals are then combined. The team with the lower combined penalty wins the match. If the totals are tied, the team that won more rounds takes the match; winning a round means a player on that team finished it.
Playing as a team
Not extra rules, just habits that pay off at the table:
- Don't leave the melding to your partner. If your partner finishes, you score 0 even without melding—but if they don't, 500 points are waiting for you. If your rack is close to melding, don't hold back.
- Lighten your rack when your partner is close to finishing. Your partner finishing clears your score for the round, and shedding high-value tiles also protects you if an opponent finishes instead.
- Don't feed useful tiles to an opponent. The next player in turn is always an opponent, and they can take the tile you discard.
- No signalling across the table. Chat is open to the whole table; asking for tiles or describing your rack goes against the spirit of the game.
Team play in the app
Choose TEAM in the KÜT lobby to take a seat at a team table, with your partner sitting opposite you. To team up with a friend, set up your own table, select TEAM and invite your friend to the opposite seat. You can see how on the Online Küt Okey page.
Frequently asked questions
Does my partner take 500 points in Team Küt if they haven't melded?
No. If your partner finishes the round, you score 0 too, even if you haven't melded. The 500-point penalty only goes to players outside the finishing team who haven't melded.
Can I add a tile to my partner's group?
Yes. On turns after you've melded, you can add a tile to any group on the table, whether it belongs to your partner or an opponent. In team play, the rules only differ at the end of a round and in the match result.
What happens if a team match ends in a tie?
If both teams finish level on total penalty points, the team that won more rounds comes out ahead. The KÜT app breaks ties in that order.
Can I see my partner's tiles?
No. You can't see your partner's tiles or your opponents'—only the groups they've melded on the table. In the app, other players' tiles are never sent to your phone.
Who is my partner if I join a team table on my own?
At an open team table, whoever sits opposite you is your partner. If you want to play with someone specific, set up a Friends' Table and invite them to the seat opposite.
Can I send a private message to my partner?
No. Table chat is open to everyone at the table; there is no private channel for partners.
How many people play Team Küt?
Four players: two teams of two. Partners sit opposite each other.
How does team scoring work when someone finishes with Okey?
When a round ends with Okey, every penalty is doubled. Because the player who finishes and their partner both score 0, the doubling only hits the opposing team.